Compare the effect, then the point cost

Select your class, then search by talent name or effect. The comparison shows Classic Era beside Forever. New identifies a new ability relative to Classic; Revised covers a changed effect or requirement; Moved identifies a different tree position.

Check what the talent does before deciding where to spend points. A lower row can make an ability reachable earlier, while a new prerequisite can change the route through the tree. Open the talent planner to inspect every rank and try the allocation.

Three choices at level 30

  • Priest: Penance takes 21 Discipline points, the full level-30 budget.
  • Druid: one rank of Improved Shifting Power fits in 21 Feral points. The second rank needs at least 22 points, so it becomes a level-31 goal.
  • Hunter: Sniper Shot takes at least 31 Marksmanship points. At level 30, choose an earlier goal while planning the next ten points.

Load the worked examples, then adjust the earlier talents for your own role.

Put the class in a party

Choose a class you enjoy playing between its strongest moments: controlling enemies, maintaining resources, recovering or supporting others. A party also needs reliable interrupts, travel preparation and a shared plan for the next pull.

Check the race-class combinations, compare racial abilities, or read the Warrior and Paladin guides for specific talent decisions. Use the spellbook to check an ability's cost and conditions.

References