Choose a class to compare talent effects, positions and prerequisites with Classic Era.
Improved Heroic StrikeArms · row 1Revised
Classic Era
Reduces the cost of your Heroic Strike ability by 1 rage point.
Original row: 1Forever · rank 1
Reduces the cost of your Heroic Strike ability by 1 Rage.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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Improved RendArms · row 1Revised
Classic Era
Increases the bleed damage done by your Rend ability by 15%.
Original row: 1Forever · rank 1
Increases the Bleed damage done by your Rend ability by 12%.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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Improved ChargeArms · row 2Revised
Classic Era
Increases the amount of rage generated by your Charge ability by 3.
Original row: 2Forever · rank 1
Increases the Rage generated by your Charge ability by 3.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Improved Tactical MasteryArms · row 2Revised
Classic Era
You retain up to 5 of your rage points when you change stances.
Original row: 2Forever · rank 1
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Improved OverpowerArms · row 2Moved
Classic Era
Increases the critical strike chance of your Overpower ability by 25%.
Original row: 3Forever · rank 1
Increases the critical strike chance of your Overpower ability by 25%.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Anger ManagementArms · row 3Revised
Classic Era
Increases the time required for your rage to decay while out of combat by 30%.
Original row: 3Forever · rank 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Prerequisite: Improved Tactical Mastery
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Deep WoundsArms · row 3Revised
Classic Era
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Original row: 3Forever · rank 1
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Prerequisite: Improved Rend
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Spearing StrikeArms · row 4New
Classic Era
New to Forever.
Forever · rank 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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Two-Handed Weapon SpecializationArms · row 4Revised
Classic Era
Increases the damage you deal with two-handed melee weapons by 1%.
Original row: 4Forever · rank 1
Increases the damage you deal with two-handed melee weapons by 1%.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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ImpaleArms · row 4Revised
Classic Era
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Original row: 4Forever · rank 1
Increases the critical strike damage bonus of your abilities by 10%.
Prerequisite: Deep Wounds
Minimum row budget: 16 points, before any additional prerequisite ranks.
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BloodthrillArms · row 5New
Classic Era
New to Forever.
Forever · rank 1
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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WeaponmasterArms · row 5New
Classic Era
New to Forever.
Forever · rank 1
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your
critical strike chance by 1%.
Mace/Staff: Your attacks ignore
3% of your target's armor.
Sword: Your successful melee
attacks have a 1% chance to
trigger an extra attack on the
target.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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Improved SlamArms · row 6Revised
Classic Era
Decreases the casting time of your Slam ability by 0.1 sec.
Original row: 5Forever · rank 1
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Minimum row budget: 26 points, before any additional prerequisite ranks.
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Booming VoiceFury · row 1Revised
Classic Era
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Original row: 1Forever · rank 1
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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CrueltyFury · row 1Revised
Classic Era
Increases your chance to get a critical strike with melee weapons by 1%.
Original row: 1Forever · rank 1
Improves your chance to get a critical strike with melee attacks by 1%.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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Lingering RageFury · row 2New
Classic Era
New to Forever.
Forever · rank 1
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Unbridled WrathFury · row 2Revised
Classic Era
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Original row: 2Forever · rank 1
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Furious PrecisionFury · row 3New
Classic Era
New to Forever.
Forever · rank 1
Increases your chance to hit with off-hand attacks by 4%.
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Piercing HowlFury · row 3Revised
Classic Era
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Original row: 3Forever · rank 1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Blood CrazeFury · row 3Revised
Classic Era
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Original row: 3Forever · rank 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Dual Wield SpecializationFury · row 4Revised
Classic Era
Increases the damage done by your offhand weapon by 5%.
Original row: 4Forever · rank 1
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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Raging BlowsFury · row 4New
Classic Era
New to Forever.
Forever · rank 1
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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EnrageFury · row 4Revised
Classic Era
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Original row: 4Forever · rank 1
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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Improved ExecuteFury · row 4Revised
Classic Era
Reduces the Rage cost of your Execute ability by 2.
Original row: 4Forever · rank 1
Reduces the Rage cost of your Execute ability by 3.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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Improved Berserker RageFury · row 5Revised
Classic Era
The Berserker Rage ability will generate 5 rage when used.
Original row: 6Forever · rank 1
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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Death WishFury · row 5Revised
Classic Era
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Original row: 5Forever · rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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FlurryFury · row 6Revised
Classic Era
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Original row: 6Forever · rank 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Prerequisite: Death Wish
Minimum row budget: 26 points, before any additional prerequisite ranks.
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Gore DrinkerFury · row 6New
Classic Era
New to Forever.
Forever · rank 1
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Prerequisite: Enrage
Minimum row budget: 26 points, before any additional prerequisite ranks.
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BloodthirstFury · row 7Revised
Classic Era
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Original row: 7Forever · rank 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Minimum row budget: 31 points, before any additional prerequisite ranks.
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Improved BloodrageProtection · row 1Revised
Classic Era
Increases the instant Rage generated by your Bloodrage ability by 2.
Original row: 2Forever · rank 1
Increases all the Rage generated by your Bloodrage ability by 25%.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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Shield SpecializationProtection · row 1Revised
Classic Era
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Original row: 1Forever · rank 1
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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Iron WillProtection · row 1Revised
Classic Era
Increases your chance to resist Stun and Charm effects by an additional 3%.
Original row: 2Forever · rank 1
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Minimum row budget: 1 points, before any additional prerequisite ranks.
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AnticipationProtection · row 2Revised
Classic Era
Increases your Defense skill by 2.
Original row: 1Forever · rank 1
Increases your Defense Skill by 4.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Improved RevengeProtection · row 2Revised
Classic Era
Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Original row: 3Forever · rank 1
Increases damage dealt by your Revenge ability by 20%.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Improved Thunder ClapProtection · row 2Revised
Classic Era
Reduces the cost of your Thunder Clap ability by 1 rage point.
Original row: 2Forever · rank 1
Reduces the Rage cost of your Thunder Clap ability by 2.
Minimum row budget: 6 points, before any additional prerequisite ranks.
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Last StandProtection · row 3Revised
Classic Era
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Original row: 3Forever · rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Master of DefenseProtection · row 3New
Classic Era
New to Forever.
Forever · rank 1
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Prerequisite: Shield Specialization
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Improved DisarmProtection · row 3Revised
Classic Era
Increases the duration of your Disarm ability by 1 secs.
Original row: 4Forever · rank 1
Reduces the cooldown of your Disarm ability by 7 secs.
Minimum row budget: 11 points, before any additional prerequisite ranks.
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DefianceProtection · row 3Revised
Classic Era
Increases the threat generated by your attacks by 3% while in Defensive Stance.
Original row: 3Forever · rank 1
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Minimum row budget: 11 points, before any additional prerequisite ranks.
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Improved Sunder ArmorProtection · row 4Revised
Classic Era
Reduces the cost of your Sunder Armor ability by 1 rage point.
Original row: 4Forever · rank 1
Reduces the Rage cost of your Sunder Armor ability by 1.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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VanguardProtection · row 4New
Classic Era
New to Forever.
Forever · rank 1
Your Charge ability is now usable while in Defensive Stance.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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Improved Shield BashProtection · row 4Moved
Classic Era
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Original row: 5Forever · rank 1
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Minimum row budget: 16 points, before any additional prerequisite ranks.
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Improved Shield WallProtection · row 5Revised
Classic Era
Increases the effect duration of your Shield Wall ability by 3 secs.
Original row: 5Forever · rank 1
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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Concussion BlowProtection · row 5Revised
Classic Era
Stuns the opponent for 5 sec.
Original row: 5Forever · rank 1
Stuns the target for 5 sec.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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Focused RageProtection · row 5New
Classic Era
New to Forever.
Forever · rank 1
Reduces the Rage cost of your offensive abilities by 1.
Minimum row budget: 21 points, before any additional prerequisite ranks.
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BastionProtection · row 6Revised
Classic Era
Increases the damage you deal with One-Handed Melee weapons by 2%.
Original row: 6Forever · rank 1
Increases all damage you deal by 2% while a shield is equipped.
Minimum row budget: 26 points, before any additional prerequisite ranks.
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Shield SlamProtection · row 7Revised
Classic Era
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Original row: 7Forever · rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Prerequisite: Concussion Blow
Minimum row budget: 31 points, before any additional prerequisite ranks.
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