Shifting Power: a level-25 goal
Shifting Power is new, in Feral Combat row four, and requires Shredding Attacks from row three. Fifteen earlier Feral Combat points plus its own make 16 Feral Combat points, the whole budget at level 25. In Cat Form it converts 55% of base Mana into 40 Energy on a 16-second cooldown.
Improved Shifting Power is in row five and has two ranks. The first is point 21, so at level 30 the cooldown drops to 12 seconds and the budget is spent. The second is point 22: an 8-second cooldown at level 31. Both ranks keep the Mana cost.
Load the 12-second Shifting Power example to inspect the full path and adjust its earlier talents.
What changed from Classic
| Tree | Talents | New | Changed | Row changed |
|---|---|---|---|---|
| Balance | 16 | 5 | 11 | 4 |
| Feral Combat | 20 | 7 | 13 | 5 |
| Restoration | 16 | 3 | 9 | 4 |
- Swiftmend comes fifteen levels earlier: Restoration row four (level 25), not row seven (level 40), and no longer requires Tranquil Spirit.
- Insect Swarm changed trees: Balance row four (level 25), not Restoration row three (level 20).
- Leader of the Pack comes ten levels earlier: Feral Combat row five (level 30), not row seven (level 40). It is the prerequisite for Berserk.
- Heart of the Wild is a first-row talent: level 10 instead of row six (level 35), with no Predatory Strikes requirement.
- Two new row-seven abilities: Berserk in Feral Combat and Wild Growth in Restoration. For 15 seconds Berserk lets Primal Bite, the new bear attack in row four, hit up to three targets with no cooldown.
Abilities and the level you can take them
| Ability | Tree and row | Points | Earliest level | Prerequisite |
|---|---|---|---|---|
| Feral Charge | Feral Combat, row 3 | 11 | 20 | — |
| Insect Swarm | Balance, row 4 | 16 | 25 | — |
| Shifting Power | Feral Combat, row 4 | 16 | 25 | Shredding Attacks |
| Primal Bite | Feral Combat, row 4 | 16 | 25 | Savage Fury |
| Swiftmend | Restoration, row 4 | 16 | 25 | — |
| Nature's Swiftness | Restoration, row 5 | 21 | 30 | Naturalist |
| Moonkin Form | Balance, row 7 | 31 | 40 | — |
| Berserk | Feral Combat, row 7 | 31 | 40 | Leader of the Pack |
| Wild Growth | Restoration, row 7 | 31 | 40 | Living Spirit |
What fits in 51 points
- One row-seven ability. Moonkin Form, Berserk and Wild Growth each need 31 points in their own tree; any two would need 62.
- Berserk with Swiftmend fits: 31 + 16 = 47, four to spare. Sixteen Balance points reach Insect Swarm instead.
- Berserk with Nature's Swiftness does not: 31 + 21 = 52, one over.
- An 8-second Shifting Power costs 22 Feral Combat points and leaves 29: enough for Nature's Swiftness (21), two short of Moonkin Form or Wild Growth.
Since launch
A November 5 hotfix restored Druid training from Lotheluum Starbreeze on Zephras Isle, the Skyborne starting area, so a Skyborne Druid can train there before leaving the island.
The November 10 hotfixes made Nature's Swiftness also turn Wild Growth into an instant cast. On November 13, Wild Growth's healing coefficient doubled from 3.3% to 6.6%, and a bug that let it be cast while moving was fixed.
Continue planning
Build the path in the Druid talent calculator, compare each talent with Classic in the class comparison, and check form requirements in the Druid spellbook.
Druid race options are Night Elf and Skyborne (High Order) for the Alliance, and Tauren and Skyborne (Windshaper) for the Horde.