Lava Burst: a level-30 goal

Lava Burst is a new ability in Elemental row five. A 2.5-second cast on a 10-second cooldown, it deals 113–145 Fire damage, 20% more when your Flame Shock is on the target.

Its first point is point 21 in Elemental, with no prerequisite talent, so the earliest level is 30, where it uses the entire budget. It also gates row seven: Elemental Mastery now requires Lava Burst, not Elemental Fury. For 15 seconds it shortens Lightning Bolt and Lava Burst casts by 0.5 seconds and removes the cooldown from Chain Lightning.

What changed from Classic

TreeTalentsNewChangedRow changed
Elemental163115
Enhancement18694
Restoration163103
  • Stormstrike is in Enhancement row four, compared with row seven in Classic Era: level 25 instead of 40. It no longer requires Elemental Weapons.
  • Mana Tide Totem makes the same move in Restoration, row seven to row four, and no longer requires Restorative Totems.
  • Elemental Fury is in Elemental row six instead of row five: level 35 instead of 30. It now requires the new Lightning Overload, which requires Elemental Alacrity.
  • Rage of the Farseer (new, Enhancement row seven) raises attack speed by 30% for 25 seconds and requires the new Mental Quickness.
  • Riptide (new, Restoration row seven) heals for 485–533 plus 445 over 15 seconds, and makes Chain Heal cast directly on that target 25% more effective. It requires Healing Way.

Abilities and the level you can take them

AbilityTree and rowPoints in treeEarliest levelPrerequisite
Water ShieldRestoration, row 31120—
StormstrikeEnhancement, row 41625—
Mana Tide TotemRestoration, row 41625—
Lava BurstElemental, row 52130—
Nature's SwiftnessRestoration, row 52130—
Elemental MasteryElemental, row 73140Lava Burst
Rage of the FarseerEnhancement, row 73140Mental Quickness
RiptideRestoration, row 73140Healing Way

What fits in 51 points

  • Three early goals fit together. Lava Burst, Stormstrike and Water Shield need 21 + 16 + 11 = 48.
  • A row-seven goal plus a row-four ability fits. Elemental Mastery with Stormstrike, or Rage of the Farseer with Mana Tide Totem, is 31 + 16 = 47.
  • A row-seven goal plus another tree's row-five ability does not fit. Elemental Mastery with Nature's Swiftness, or Riptide with Lava Burst, is 31 + 21 = 52, one over.
  • Flurry now requires Mental Dexterity, not Thundering Strikes. Mental Dexterity (new, Enhancement row two) adds Attack Power equal to 33–100% of Intellect over three ranks.

Since launch

The November 9 hotfix made Lightning Overload deal the correct Lightning Bolt damage. The November 10 hotfixes then changed Enhancement:

  • Stormstrike deals 100% weapon damage, down from 150%, and its cooldown is 8 seconds, up from 6.
  • Mental Dexterity gives Attack Power equal to 33/66/100% of Intellect, down from 50/100/150%.
  • Maelstrom Weapon cuts cast time and mana cost by 20% per application at every rank. Rank now sets how often it triggers: 6/7/8/9/10 times per minute.
  • Weapon imbues and weapon totems can be used together, and the quest weapon Rage of the Storm has 16 Strength in place of 16 Intellect.

The hotfix list has every change.

Continue planning

Open the Shaman planner, compare each talent with Classic in the class comparison, or check Mana costs in the Shaman spellbook.

Shaman race options: Dwarf for the Alliance; Orc, Tauren, Troll and Skyborne (Windshaper) for the Horde.

References